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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
had to select literally the edge of pixels to actually go
test as well haven't changed anythingfunction player_laststand( eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
{
b_alt_visionset = false;
self AllowJump(false);
currWeapon = self GetCurrentWeapon();
self AddWeaponStat( currWeapon, "deathsDuringUse", 1 );
players = GetPlayers();
if ( players.size == 1 &amp;&amp; level flag::get( "solo_game" ) )
{
if ( self.lives &gt; 0 &amp;&amp; self HasPerk(PERK_QUICK_REVIVE) )
{
self thread wait_and_revive();
}simple quote
Author quote
forum quote w/o link